I was part of the team that launched the first user-interface on Xbox One in 2013. Watch the motion reel created by Eric Sanderson that showcases this work.
In this project, I was asked to add more actions to a stack of buttons that was already maxed out. This solution to build an "accordion" button eventually became a standard UI element used all throughout the Xbox console today.
The Xbox App is a dashboard for Xbox Live accounts. Users can stay connected to the Xbox Live community, see what friends are playing, share game clips and screenshots, view achievements, start party chats, launch into cross-device multiplayer games and stream from Xbox One to any Windows 10 PC. I was on a small team that defined the visuals and interactions for social experiences on the app.
An extension of the Xbox App focused on connecting the Xbox community through shared game clips, screenshots and messaging.
In 2016, I worked with a small team of designers to identify and fix inconsistencies across the suite of Xbox experiences. This included finding both differences in how features worked on each platform, as well as discrepancies between our designs and the actual builds.
My team produced this animation to present an improvement to the experience of posting to the activity feed. We wanted to surface recent gameclips and images inside the modal while showing the user what the post will look like when it's published.
User profile exploration that I worked on with a team of designers for theXbox PC app.
User profile exploration that I worked on with a team of designers for the Xbox Console.
An exploration for the Xbox Console that I worked on with a team of designers.